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Planet Management

Core Buildings (Every Planet)

  1. State Academy (CRITICAL) - converts unemployed to civilians
  2. Gene Clinics or Clone Vats for growth
  3. Robot Assembly for worker jobs
  4. Psi Corps after ascension

Specialization Strategy

You still specialize planets but aren't dependent on it.

Real efficiency:

  • Civilians: ~0.19 tech per pop
  • Researchers: ~0.39 tech per pop
  • Civilians provide baseline, specialists provide edge

The One-of-Each Rule

Build ONE of each district type on specialized planets:

  • Unlocks 3 building slots
  • 60-80 resources for minimal upkeep
  • Robots fill worker jobs
  • Biologicals stay civilian

Robot Worker Strategy

Robots fill basic jobs → biologicals become civilians → civilians generate tech/trade

Scale beats efficiency: better to have 10 worlds with robots than 5 perfect psionic worlds.

Example Late-Game Planet (11K pops)

  • Districts: 1 Generator, 1 Mining, 1 Agriculture
  • Output: 700 tech, 800 energy, 465 consumer goods
  • Strategy: Robots handle districts, biologicals stay civilian

Population Growth Flowchart

Growth Thresholds

  • Species need 2000+ pops on planet to avoid penalties
  • Natural growth slows with empire size
  • Clone Vats bypass penalties
  • Conquest > natural growth late game

Next: Economy Guide