Planet Management
Core Buildings (Every Planet)
- State Academy (CRITICAL) - converts unemployed to civilians
- Gene Clinics or Clone Vats for growth
- Robot Assembly for worker jobs
- Psi Corps after ascension
Specialization Strategy
You still specialize planets but aren't dependent on it.
Real efficiency:
- Civilians: ~0.19 tech per pop
- Researchers: ~0.39 tech per pop
- Civilians provide baseline, specialists provide edge
The One-of-Each Rule
Build ONE of each district type on specialized planets:
- Unlocks 3 building slots
- 60-80 resources for minimal upkeep
- Robots fill worker jobs
- Biologicals stay civilian
Robot Worker Strategy
Robots fill basic jobs → biologicals become civilians → civilians generate tech/trade
Scale beats efficiency: better to have 10 worlds with robots than 5 perfect psionic worlds.
Example Late-Game Planet (11K pops)
- Districts: 1 Generator, 1 Mining, 1 Agriculture
- Output: 700 tech, 800 energy, 465 consumer goods
- Strategy: Robots handle districts, biologicals stay civilian

Growth Thresholds
- Species need 2000+ pops on planet to avoid penalties
- Natural growth slows with empire size
- Clone Vats bypass penalties
- Conquest > natural growth late game
Next: Economy Guide