Military Strategy
Early Fleet Politics
Build a few corvettes early (more than starting 3). Shows strength without being threatening. Even isolationists need military presence.
Sublight Speed - The Hidden Multiplier
Faster ships = more evasion = better survivability. Hyperspace Specialty's +10% sublight is worth a civic slot.
Fleet Composition
- Organic ships run on food (easier than alloys)
- Stack repeatables from high research
- Go over fleet capacity during wars (stockpiles support it)
- By year 2400+, repeatables approach Fallen Empire strength
War Economy
- 100K+ stockpiles allow over-capacity operations
- Trade conversion flexibility
- Self-sufficient planets = no critical vulnerabilities
- Every conquered pop makes you stronger
War Resilience
Since planets are mostly self-sufficient, losing planets won't majorly unbalance your empire economy like in specialized builds. Each world produces its own basic resources, so there's no cascade failure if you lose key production centers. Fleet destroyed? Rebuild from stockpiles.
Military Milestones
- Year 50: 1K fleet power
- Year 100: 10K fleet power
- Year 200: 200K fleet power
- Year 250+: 1M+ fleet power
Next: Diplomacy Options