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Tips & Variations

General Tips

  • Don't expand too quickly (depth over breadth)
  • Prioritize population growth
  • Keep food production high for organic ships
  • Can integrate 20-40K conquered pops viably

Weaknesses

  • Slow early expansion (normal for tall builds)
  • Population growth bottlenecks
  • Limited genetic modification

Better Trait Options

Since energy/food/trade are your bottlenecks:

  • Ingenious (+15% energy) - Best for energy constraints
  • Agrarian (+15% food) - Good with organic ships
  • Adaptive (+10% habitability) - Quality of life pick

Skip: Traditional (unity overflow), Rapid Breeders (doesn't fix bottlenecks), Aquatic (limits expansion)

Common Mistakes

  1. Removing Civil Education (never!)
  2. Wrong living standards (must be Utopian Abundance)
  3. Forgetting essential buildings:
    • State Academies on every planet
    • Gene Clinics/Clone Vats for growth
    • Psi Corps after ascension
    • Robot Assembly plants
  4. Not assimilating pops (everyone should be psionic)

Alternative Origins

  • Prosperous Unification for economic start
  • Hegemon for immediate federation

Min-Max Tips

  • Queue State Academy immediately
  • Set Utopian Abundance day 1
  • Rush Mercantile tradition
  • Keep unemployment at 20-30%
  • Never let bio pops take worker jobs

Remember: Other empires see unemployment as a problem. You've turned it into the solution.